Puzzle Learning Centre
How to Play Kakuro: Rules, Sums and Beginner Solving Techniques
Kakuro is a crossword made of numbers. Instead of words you write digits, and instead of definitions the clues are sums. A little addition and a lot of logic is all it takes.
Clue squares and answer squares
A Kakuro grid has two kinds of square. White squares are where you write your answers. Clue squares are shaded and split by a diagonal line; the numbers inside them are the clues. Fully shaded squares with no number are simply blank.
| blocked | R1C2: down clue 3 | R1C3: down clue 7 | blocked | R1C5: down clue 6 | R1C6: down clue 5 |
| R2C1: across clue 4 | 1 | 3 | R2C4: across clue 4 | 1 | 3 |
| R3C1: across clue 6 | 2 | 4 | R3C4: across clue 7 | 5 | 2 |
Across and down runs
A line of white squares running unbroken across or down is called a run (or an entry). Every run starts right next to a clue square, and the clue gives its total:
- The number above the diagonal, in the top-right half, is the across clue. It gives the total of the white squares to its right, up to the next shaded square or the edge.
- The number below the diagonal, in the bottom-left half, is the down clue. It gives the total of the white squares beneath it.
An easy way to remember: each number sits on the side of the line that faces its run. The top-right number looks across to the right; the bottom-left number looks down.
Every white square belongs to exactly two runs: one across and one down.
The rules
- Write one digit from 1 to 9 in every white square. There is no zero.
- The digits in each run must add up to its clue.
- No digit may repeat within a run.
The third rule applies to each run, not to the whole row or column. In the example above, the top row reads 1, 3 and then 1, 3 again. That’s fine: a shaded square separates them, so they are two different runs. Within either run, every digit is different.
As with any well-made puzzle, there is exactly one solution and logic alone will find it.
Combinations with only one answer
Because digits can’t repeat and must be between 1 and 9, some totals can only be made one way. Learn these and you’ll always have a place to start:
| Total | Squares | Only digits |
|---|---|---|
| 3 | 2 | 1 + 2 |
| 4 | 2 | 1 + 3 |
| 17 | 2 | 8 + 9 |
| 6 | 3 | 1 + 2 + 3 |
| 24 | 3 | 7 + 8 + 9 |
Why does 4 in two squares have to be 1 and 3? The other way to make 4 is 2 + 2, and that repeats a digit. And 17 in two squares can only be 8 + 9, because 9 is the biggest digit allowed.
Which digits, not which order
A combination tells you which digits go in a run, not where. A two-square run totalling 3 could read 1, 2 or 2, 1. To decide the order, look at the run that crosses each square.
Most totals have several combinations. Ten in two squares, for example, could be 1 + 9, 2 + 8, 3 + 7 and 4 + 6. (5 + 5 isn’t allowed.) For these, you need help from the crossing clues.
Where clues cross
The square where two runs meet must satisfy both. That’s the heart of Kakuro: put the two lists of possible digits side by side and keep only what they share.
| blocked | R1C2: down clue 17 | R1C3: down clue 12 |
| R2C1: across clue 16 | R2C2 empty | R2C3 empty |
| R3C1: across clue 13 | R3C2 empty | R3C3 empty |
- 16 in two squares can only be 7 + 9.
- 17 in two squares can only be 8 + 9.
- The shared square must be in both lists. The only digit in both is 9.
With a 9 in the corner, the rest follows: the across 16 needs a 7 beside it, and the down 17 needs an 8 beneath it.
Finishing a run by subtraction
When all but one square of a run is filled, the last square is simply the clue minus what’s already there. A three-square run totalling 15 that already holds 6 and 2 needs 15 − 6 − 2 = 7.
Subtraction is also a useful check. If a run of 10 already holds 3 and 4, the last square would have to be 3. That repeats a digit already in the run, so one of the earlier digits must be wrong: time to retrace your steps.
Smallest and largest sums
For any length of run there is a smallest and a largest possible total. The smallest uses the lowest digits (1 + 2 + 3…), the largest the highest (9 + 8 + 7…). The totals right next to those limits can only be made one way, which makes them another reliable starting point:
| Run | Possible totals | Totals with only one combination |
|---|---|---|
| 2 squares | 3 to 17 | 3 = 1 + 24 = 1 + 316 = 7 + 917 = 8 + 9 |
| 3 squares | 6 to 24 | 6 = 1 + 2 + 37 = 1 + 2 + 423 = 6 + 8 + 924 = 7 + 8 + 9 |
| 4 squares | 10 to 30 | 10 = 1 + 2 + 3 + 411 = 1 + 2 + 3 + 529 = 5 + 7 + 8 + 930 = 6 + 7 + 8 + 9 |
When a run has more than one combination, write the possible digits as small pencil marks, then use the crossing runs to cross them off. A digit that appears in every combination of a run is certain to be in it somewhere, even before you know exactly where.
A complete worked puzzle
Here is a small puzzle with two across clues and three down clues. Try it yourself first, or step through it below. Each step shows which run it uses and why the digits are forced.
| blocked | R1C2: down clue 12 | R1C3: down clue 8 | R1C4: down clue 10 |
| R2C1: across clue 6 | R2C2 empty | R2C3 empty | R2C4 empty |
| R3C1: across clue 24 | R3C2 empty | R3C3 empty | R3C4 empty |
Starting position
The starting grid
Across clues: 6 and 24. Down clues: 12, 8 and 10. Six white squares to fill. Press “Next step” to begin.
Read all 5 steps as text
- Read the two across clues. Three different digits adding to 6 can only be 1, 2 and 3. Three different digits adding to 24 can only be 7, 8 and 9. We know which digits belong in each row, but not yet their order, so they go in as pencil marks.
- Column 1 must be 3 above 9. The first down clue is 12. Its top square holds 1, 2 or 3 and its bottom square 7, 8 or 9. The only pair that adds to 12 is 3 + 9 (2 + 10 and 1 + 11 are impossible), so both squares are now proven.
- Column 2 must be 1 above 7. The 3 is used in the top row, so the second column’s top square is 1 or 2; the 9 is used below, so its bottom square is 7 or 8. The down clue is 8: 1 + 7 works, 2 + 6 doesn’t (6 isn’t available), so it’s 1 and 7.
- Finish each row by subtraction. Top row: 6 − 3 − 1 = 2. Bottom row: 24 − 9 − 7 = 8. Neither repeats a digit already in its row.
- Check the last clue. The third down clue is 10, and 2 + 8 = 10. Every run adds up and no run repeats a digit: solved.
Mistakes and tips
- Reading a clue in the wrong direction
Top-right half reads across, bottom-left half reads down. Check which side of the diagonal each number is on.
- Repeating a digit within a run
8 in two squares can’t be 4 + 4. Every digit in a run must be different.
- Applying the no-repeat rule to the whole row
A digit can appear again in the same row or column if a shaded square separates the runs.
- Fixing the order too early
Knowing a run contains 1 and 2 doesn’t tell you which is first. Wait for a crossing clue to decide.
Tips
- Start with the totals that have only one combination, especially short runs.
- Work where two such runs cross: the shared square is often decided immediately.
- Use pencil marks for the possible digits, and cross them off as crossing runs rule them out.
- Check each finished run by adding it up. It only takes a moment and catches slips early.
A puzzle to try
Ready for one on your own? This puzzle is new, and twice the size of the worked one. Everything you need is in this guide: combinations with only one answer, crossing runs and subtraction.
Kakuro: a puzzle to try
12 squares to fill. Two clues can be made only one way: 29 down (4 squares) and 24 across (3 squares). Start there.
| blocked | R1C2: down clue 8 | R1C3: down clue 15 | R1C4: down clue 29 | blocked |
| R2C1: across clue 24 | R2C2 empty | R2C3 empty | R2C4 empty | R2C5: down clue 12 |
| R3C1: across clue 23 | R3C2 empty | R3C3 empty | R3C4 empty | R3C5 empty |
| blocked | R4C2: across clue 9 | R4C3 empty | R4C4 empty | R4C5 empty |
| blocked | blocked | R5C3: across clue 8 | R5C4 empty | R5C5 empty |
Answer
| blocked | R1C2: down clue 8 | R1C3: down clue 15 | R1C4: down clue 29 | blocked |
| R2C1: across clue 24 | 7 | 9 | 8 | R2C5: down clue 12 |
| R3C1: across clue 23 | 1 | 5 | 9 | 8 |
| blocked | R4C2: across clue 9 | 1 | 5 | 3 |
| blocked | blocked | R5C3: across clue 8 | 7 | 1 |
From the free guide at northfinchpress.com/kakuro/how-to-play · Northfinch Press
Show the answer
| blocked | R1C2: down clue 8 | R1C3: down clue 15 | R1C4: down clue 29 | blocked |
| R2C1: across clue 24 | 7 | 9 | 8 | R2C5: down clue 12 |
| R3C1: across clue 23 | 1 | 5 | 9 | 8 |
| blocked | R4C2: across clue 9 | 1 | 5 | 3 |
| blocked | blocked | R5C3: across clue 8 | 7 | 1 |
Quick rules to print
A one-page reminder to keep beside your puzzle book.
Kakuro: the quick rules
- Fill every white square with a digit from 1 to 9. Zero is never used.
- A clue above the diagonal line gives the total of the white squares to its right (across).
- A clue below the diagonal line gives the total of the white squares beneath it (down).
- Each run of white squares must add up to its clue.
- No digit may repeat within a run. The same digit can appear again elsewhere in the row or column, in a different run.
- Order matters only through the crossing clues: a combination tells you which digits, the crossings tell you where.
Full illustrated guide: northfinchpress.com/kakuro/how-to-play · Northfinch Press