Puzzle Learning Centre

How to Play Kakuro: Rules, Sums and Beginner Solving Techniques

Kakuro is a crossword made of numbers. Instead of words you write digits, and instead of definitions the clues are sums. A little addition and a lot of logic is all it takes.

Clue squares and answer squares

A Kakuro grid has two kinds of square. White squares are where you write your answers. Clue squares are shaded and split by a diagonal line; the numbers inside them are the clues. Fully shaded squares with no number are simply blank.

A finished small Kakuro with direction arrows
blockedR1C2: down clue 3R1C3: down clue 7blockedR1C5: down clue 6R1C6: down clue 5
R2C1: across clue 413R2C4: across clue 413
R3C1: across clue 624R3C4: across clue 752
A small, finished Kakuro. The arrows show which way each clue reads: → for across, ↓ for down. Printed puzzles usually leave the arrows out.

Across and down runs

A line of white squares running unbroken across or down is called a run (or an entry). Every run starts right next to a clue square, and the clue gives its total:

  • The number above the diagonal, in the top-right half, is the across clue. It gives the total of the white squares to its right, up to the next shaded square or the edge.
  • The number below the diagonal, in the bottom-left half, is the down clue. It gives the total of the white squares beneath it.

An easy way to remember: each number sits on the side of the line that faces its run. The top-right number looks across to the right; the bottom-left number looks down.

Every white square belongs to exactly two runs: one across and one down.

The rules

  1. Write one digit from 1 to 9 in every white square. There is no zero.
  2. The digits in each run must add up to its clue.
  3. No digit may repeat within a run.

The third rule applies to each run, not to the whole row or column. In the example above, the top row reads 1, 3 and then 1, 3 again. That’s fine: a shaded square separates them, so they are two different runs. Within either run, every digit is different.

As with any well-made puzzle, there is exactly one solution and logic alone will find it.

Combinations with only one answer

Because digits can’t repeat and must be between 1 and 9, some totals can only be made one way. Learn these and you’ll always have a place to start:

Totals with a single combination
TotalSquaresOnly digits
321 + 2
421 + 3
1728 + 9
631 + 2 + 3
2437 + 8 + 9

Why does 4 in two squares have to be 1 and 3? The other way to make 4 is 2 + 2, and that repeats a digit. And 17 in two squares can only be 8 + 9, because 9 is the biggest digit allowed.

Which digits, not which order

A combination tells you which digits go in a run, not where. A two-square run totalling 3 could read 1, 2 or 2, 1. To decide the order, look at the run that crosses each square.

Most totals have several combinations. Ten in two squares, for example, could be 1 + 9, 2 + 8, 3 + 7 and 4 + 6. (5 + 5 isn’t allowed.) For these, you need help from the crossing clues.

Where clues cross

The square where two runs meet must satisfy both. That’s the heart of Kakuro: put the two lists of possible digits side by side and keep only what they share.

Across 16 and down 17 crossing at the top-left white square
blockedR1C2: down clue 17R1C3: down clue 12
R2C1: across clue 16R2C2 emptyR2C3 empty
R3C1: across clue 13R3C2 emptyR3C3 empty
The across 16 and the down 17 share the top-left white square.
  • 16 in two squares can only be 7 + 9.
  • 17 in two squares can only be 8 + 9.
  • The shared square must be in both lists. The only digit in both is 9.

With a 9 in the corner, the rest follows: the across 16 needs a 7 beside it, and the down 17 needs an 8 beneath it.

Finishing a run by subtraction

When all but one square of a run is filled, the last square is simply the clue minus what’s already there. A three-square run totalling 15 that already holds 6 and 2 needs 15 − 6 − 2 = 7.

Subtraction is also a useful check. If a run of 10 already holds 3 and 4, the last square would have to be 3. That repeats a digit already in the run, so one of the earlier digits must be wrong: time to retrace your steps.

Smallest and largest sums

For any length of run there is a smallest and a largest possible total. The smallest uses the lowest digits (1 + 2 + 3…), the largest the highest (9 + 8 + 7…). The totals right next to those limits can only be made one way, which makes them another reliable starting point:

Possible totals by run length, and the totals that can only be made one way
RunPossible totalsTotals with only one combination
2 squares3 to 173 = 1 + 24 = 1 + 316 = 7 + 917 = 8 + 9
3 squares6 to 246 = 1 + 2 + 37 = 1 + 2 + 423 = 6 + 8 + 924 = 7 + 8 + 9
4 squares10 to 3010 = 1 + 2 + 3 + 411 = 1 + 2 + 3 + 529 = 5 + 7 + 8 + 930 = 6 + 7 + 8 + 9

When a run has more than one combination, write the possible digits as small pencil marks, then use the crossing runs to cross them off. A digit that appears in every combination of a run is certain to be in it somewhere, even before you know exactly where.

A complete worked puzzle

Here is a small puzzle with two across clues and three down clues. Try it yourself first, or step through it below. Each step shows which run it uses and why the digits are forced.

Kakuro grid, starting position
blockedR1C2: down clue 12R1C3: down clue 8R1C4: down clue 10
R2C1: across clue 6R2C2 emptyR2C3 emptyR2C4 empty
R3C1: across clue 24R3C2 emptyR3C3 emptyR3C4 empty

Starting position

The starting grid

Across clues: 6 and 24. Down clues: 12, 8 and 10. Six white squares to fill. Press “Next step” to begin.

Read all 5 steps as text
  1. Read the two across clues. Three different digits adding to 6 can only be 1, 2 and 3. Three different digits adding to 24 can only be 7, 8 and 9. We know which digits belong in each row, but not yet their order, so they go in as pencil marks.
  2. Column 1 must be 3 above 9. The first down clue is 12. Its top square holds 1, 2 or 3 and its bottom square 7, 8 or 9. The only pair that adds to 12 is 3 + 9 (2 + 10 and 1 + 11 are impossible), so both squares are now proven.
  3. Column 2 must be 1 above 7. The 3 is used in the top row, so the second column’s top square is 1 or 2; the 9 is used below, so its bottom square is 7 or 8. The down clue is 8: 1 + 7 works, 2 + 6 doesn’t (6 isn’t available), so it’s 1 and 7.
  4. Finish each row by subtraction. Top row: 6 − 3 − 1 = 2. Bottom row: 24 − 9 − 7 = 8. Neither repeats a digit already in its row.
  5. Check the last clue. The third down clue is 10, and 2 + 8 = 10. Every run adds up and no run repeats a digit: solved.

Mistakes and tips

  • Reading a clue in the wrong direction

    Top-right half reads across, bottom-left half reads down. Check which side of the diagonal each number is on.

  • Repeating a digit within a run

    8 in two squares can’t be 4 + 4. Every digit in a run must be different.

  • Applying the no-repeat rule to the whole row

    A digit can appear again in the same row or column if a shaded square separates the runs.

  • Fixing the order too early

    Knowing a run contains 1 and 2 doesn’t tell you which is first. Wait for a crossing clue to decide.

Tips

  • Start with the totals that have only one combination, especially short runs.
  • Work where two such runs cross: the shared square is often decided immediately.
  • Use pencil marks for the possible digits, and cross them off as crossing runs rule them out.
  • Check each finished run by adding it up. It only takes a moment and catches slips early.

A puzzle to try

Ready for one on your own? This puzzle is new, and twice the size of the worked one. Everything you need is in this guide: combinations with only one answer, crossing runs and subtraction.

Kakuro: a puzzle to try

12 squares to fill. Two clues can be made only one way: 29 down (4 squares) and 24 across (3 squares). Start there.

A Kakuro to try, starting position
blockedR1C2: down clue 8R1C3: down clue 15R1C4: down clue 29blocked
R2C1: across clue 24R2C2 emptyR2C3 emptyR2C4 emptyR2C5: down clue 12
R3C1: across clue 23R3C2 emptyR3C3 emptyR3C4 emptyR3C5 empty
blockedR4C2: across clue 9R4C3 emptyR4C4 emptyR4C5 empty
blockedblockedR5C3: across clue 8R5C4 emptyR5C5 empty

Answer

The answer to the Kakuro to try
blockedR1C2: down clue 8R1C3: down clue 15R1C4: down clue 29blocked
R2C1: across clue 24798R2C5: down clue 12
R3C1: across clue 231598
blockedR4C2: across clue 9153
blockedblockedR5C3: across clue 871

From the free guide at northfinchpress.com/kakuro/how-to-play · Northfinch Press

Show the answer
The answer to the Kakuro to try
blockedR1C2: down clue 8R1C3: down clue 15R1C4: down clue 29blocked
R2C1: across clue 24798R2C5: down clue 12
R3C1: across clue 231598
blockedR4C2: across clue 9153
blockedblockedR5C3: across clue 871

Quick rules to print

A one-page reminder to keep beside your puzzle book.

Kakuro: the quick rules

  1. Fill every white square with a digit from 1 to 9. Zero is never used.
  2. A clue above the diagonal line gives the total of the white squares to its right (across).
  3. A clue below the diagonal line gives the total of the white squares beneath it (down).
  4. Each run of white squares must add up to its clue.
  5. No digit may repeat within a run. The same digit can appear again elsewhere in the row or column, in a different run.
  6. Order matters only through the crossing clues: a combination tells you which digits, the crossings tell you where.

Full illustrated guide: northfinchpress.com/kakuro/how-to-play · Northfinch Press